send link to app

Odd Bot Out app for iPhone and iPad


4.0 ( 560 ratings )
Games Puzzle Educational
Developer: Martin Magni
Free
Current version: 1.11.0, last update: 9 months ago
First release : 31 Jan 2015
App size: 14.47 Mb

Odd is not like the other robots. After failing a standardized test, Odd ends up in the recycling bin. Help Odd escape the robot factory using building blocks, electricity, and physics!

Each level in this contraption puzzle game presents a new challenge. Build a bridge across a (small) abyss. Design and drive an unsafe car. And ride a robotic centipede, like you always wanted to.

Features:
- 100 unique and puzzling levels
- Wheels, motors, circuits, and other building blocks
- Stress free, creative, non-violent game play

Pros and cons of Odd Bot Out app for iPhone and iPad

Odd Bot Out app good for

Odd Bot Out is a really great game! It’s addictive, a piece of art and requires skill as well as solving puzzles. Despite some levels are too easy I rate this game with 5 stars.
This game is clearly a great example to developpers of how to make a simplify-intuitive UI! Also, it lets you determine your own tutorial as an autonome player! This game should definitly beeing bought!
More levels!!! Harder levels!!! Level editor!!! Good animations!!! Nice!!! After more levels hints!!!
My kids and I love this game. Its cute and entertaining. The puzzles are not too difficult but still engaging. Recommend!
Im 11, I got it a few days ago and Im at level 38 its super addictive and fun!!! I totally recommend it! I hope you guys read this because you should listen lol get this game its fantastic 1 thing tho...please dont add hints when you make a new story or whatever hints would totally destroy the game and its perfuse if you do add hints...I wont be updating but I still love this game sooooooooooooo much!!!!!!!!
This is a real hidden gem of a game..its truly a very innovative platform. Although yes some of the levels are not real challenging there are others that require some innovative thinking and manipulation of objects to reach the goal. Im hoping there will be more episodes in the future.i will not hesitate to purchase. Again a top notch game.

Some bad moments

This is probably one of the most enjoyable iOS games Ive played. The physics are simple and fun and the character is memorable and likable. I enjoy the main character, Odd. This is easily worth its price. And its good enough that I very much want a sequel to this game. There are drawbacks though. The difficulty is imbalanced level to level, the mechanics can sometimes be a little wonky, and the story leaves me wanting. Regardless, its worth anyones investment. I hope we see more Odd from Martin Magni.
The concept, design, physics, and overall quality are great and very professional. However, my iPhone 6s screen is very narrow and zoom functionality has failed to be inlmplemented, so I am stuck on level 99 eternally until the next update. I cant see far enough to grab the cube so good job
Amazing game. Gave me around five hours of puzzles. The only thing that is keeping me from giving it five stars is there is no level editor. Get that and make profit.
This is the best game! I love the dog-like movement of the legs and eye of the character, fun puzzles. Makes me laugh! I dont want it to end!
This game is amazing. I only wish there are more levels. Ive been obsessed for the last 3 days and beat all 100 levels. I need more. Feed the obsession.
Odd Bot Out is a physics puzzler with 100 levels, each of which generally requires you to solve one or two short challenges - in most cases, one. Levels generally took me 30 seconds to 3 minutes, depending on the complexity, and I finished the game in a bit under 3 hours, which is ok for the price. It definitely creates a strong "just one more level" feeling, and its easy to complete 15 to 20 levels at a sitting. Here are the issues that bring it down a star for me: 1) The puzzle rules are wonky at times. For example, several levels require you to reason "if I stack block A on block B, I cant make it, but if I stack block B on block A, I can stretch an extra millimeter to make it". So that ends up being a bit of trial and error, which gives you much less of an "aha" moment. Alternatively, you need to sacrifice yourself (e.g. throw yourself into an inescapable pit) in some levels in order to even see what the challenge ahead actually looks like. This afflicts maybe 20% of the levels. A zoomed out puzzle overview before starting would fix this somewhat but would also break a few levels that legitimately require surprise. So Im not sure theres a solution to this without a pretty substantial redesign. 2) Too little building. The game introduces circuit logic, complete with and/not gates, but aside from the very last level, it doesnt let you play with these things on your own. You can also build all sorts of contraptions - catapults and rocket ships - yet actually building something from the ground up only solves a handful of levels - less than 5 that I remember. This might be partly remedied by an unlocked sandbox at the end of the game, but instead you get a severely nerfed sandbox, which only makes you more frustrated. Its like starting Minecraft and being told you can only build things on a list they give you. On the bright side, problem #2 is easily solvable... Hopefully the devs are still working on it.